import { BuffPositive, BuffType } from "js/typeDefine/typeDefine";

export default {
    190201: {
        name: '破甲',//减护甲
        buffType: BuffType.Pojia,
        positive: BuffPositive.Negative,
        stack: 0,
        attris: {
            reduceDefPer: [30, 0]
        },
        cd: 6000,
        introduce: '降低30%的护甲,持续6秒'
    },
    190202: {
        name: '中毒',
        buffType: BuffType.Poison,
        positive: BuffPositive.Negative,
        stack: [999, 0],
        triggerCd: 2000,
        poisonHurt: [5, 0.5],
        introduce: '每隔2秒掉血一次'
    },
    190203: {
        name: '流血',
        buffType: BuffType.Blood,
        positive: BuffPositive.Negative,
        triggerCd: 2000,
        cd: 8000,
        bloodHurtPer: 5,
        introduce: '每隔2秒掉血一次,持续8秒'
    },
    190204: {
        name: '虚弱',//减攻击
        buffType: BuffType.Attri,
        positive: BuffPositive.Negative,
        attris: {
            reduceAttackPer: [30, 0]
            // attackPer: [-30, 0]
        },
        cd: 6000,
        introduce: '降低30%的攻击,持续6秒'
    },
    190205: {
        name: '致盲',//减命中
        buffType: BuffType.Attri,
        positive: BuffPositive.Negative,
        attris: {
            hit: [-20, 0]
        },
        cd: 6000,
        introduce: '降低20%命中率,持续6秒'
    },
    190206: {
        name: '易伤',//加对该敌人伤害
        buffType: BuffType.Attri,
        positive: BuffPositive.Negative,
        attris: {
            injured: [25, 0]
        },
        cd: 6000,
        introduce: '受到伤害增加25%,持续6秒'
    },
    190207: {
        name: '眩晕',
        buffType: BuffType.Vertigo,
        positive: BuffPositive.Negative,
        attris: {
            injured: [25, 0]
        },
        cd: 2000,
        introduce: '无法行动,持续2秒'
    },
    190208: {
        name: '固步',//减闪避
        buffType: BuffType.Attri,
        positive: BuffPositive.Negative,
        attris: {
            dodge: [-20, 0]
        },
        cd: 6000,
        introduce: '降低20%闪避率,持续6秒'
    },
    190209: {
        name: '迟缓',//减速度
        buffType: BuffType.Attri,
        positive: BuffPositive.Negative,
        attris: {
            attackSpeedPer: [-30, 0]
        },
        cd: 6000,
        introduce: '降低30%攻击速度,持续6秒'
    },
    190210: {
        name: '毒刺',//减毒抗
        buffType: BuffType.Attri,
        positive: BuffPositive.Negative,
        attris: {
            sDef: [-50, 0]
        },
        cd: 6000,
        introduce: '降低50%毒抗,持续6秒'
    },
    190211: {
        name: '雷暴',//减电抗
        buffType: BuffType.Attri,
        positive: BuffPositive.Negative,
        attris: {
            lDef: [-50, 0]
        },
        cd: 6000,
        introduce: '降低50%电抗,持续6秒'
    },
    190212: {
        name: '易燃',//减火抗
        buffType: BuffType.Attri,
        positive: BuffPositive.Negative,
        attris: {
            fDef: [-50, 0]
        },
        cd: 6000,
        introduce: '降低50%火抗,持续6秒'
    },
    190213: {
        name: '焚甲',
        buffType: BuffType.Attri,
        positive: BuffPositive.Negative,
        stack: [5, 0],
        value1: [10, 10],
        introduce: '每层降低value1%护甲,最高可叠stack',
        attris: {
            reduceDefPer: [10, 0, 0]
        }
    },
    190214: {
        name: '燃烧',
        buffType: BuffType.Fire,
        positive: BuffPositive.Negative,
        stack: [5, 0],
        triggerCd: 2000,
        fireHurt: [2, 2],
        introduce: '每隔2秒掉血一次,最高可叠加stack',
    },
    190215: {
        name: '沼泽',
        buffType: BuffType.Attri,
        positive: BuffPositive.Negative,
        attris: {
            attackSpeedPer: [-30, -20]
        },
        cd: 8000,
        introduce: '降低攻击速度,持续8秒'
    },
}